Unreal Tournament 3 Level Design

August 6, 2008

This site is sleeping now because the only active editor (Virgo47) kinda took vacation from UT3 (various reasons :-)). I don't shut it down completely, just for the sake of Static Mesh Catalog.

May 18, 2008

One more update to Static Mesh Catalog. There were packages from Effects directory missing. If you find anything else, let us know! :-)

Feb 2008

A new mini-tutorial is available:
How To Build a Simple Cube Map

We recommend this excellent guide:
Learning Unreal Engine 3 Editor

This site aimed to be both a comprehensive resource for Unreal Engine 3 level design with UnrealEd for Unreal Tournament 3, as well as a portal to other related resources.

PLEASE, note that this site is inactive since 2008. I keep it alive only for archival purposes and maybe becase things like Static Mesh Catalog may still be useful. Eventually it will be deleted in a couple of years.

You may use whatever you want from here, however you like, preferably with some attribution, but I don't care that much anymore. :-)

Site Structure

This site exists to provide a clear, usable overview to working with the Unreal Engine (explaining WHAT to do) and UnrealEd (HOW to go about doing it). Tutorials throughout the site will vary in difficulty depending on the topic, but tutorials are arranged so that beginners and experts alike should be able to transition between tutorials and tiers of expertise with ease. The entire creation process for an Unreal Tournament 3 level will be covered in some way; however, it is unlikely that the entire scope of Unreal-related topics will merit their own tutorials. This is because, even with a large amount of help, an entirely complete index would be too momentous of an effort; also, many excellent tutorials have already been written on many Unreal Editing topics, and we find it more beneficial to direct users to these sites than to reproduce the work here.

The complete selection of tutorials will be presented in various level of comprehensiveness and difficulty. The Getting started guide (the "short" guide) is planned for completion as soon as possible, and then the Level design walkthrough (the "exhaustive" one) will be tackled. Each series will synthesize level design theory with technical tips and How-To's in order to create into a concise yet thorough handbook. In-depth articles, tips & tricks, and other goodies will be integrated where possible. Please, consult typographic conventions and used notations for keyboard and mouse navigation where appropriate.

Why Wiki?

If you know how Wikis work (if you don't, check out Wikipedia) - then you know that using a Wiki allows for a collaborative, community based approach to collect as much knowledge as possible. You may ask if this site is a competitor of the UnrealWiki, and our answer is "certainly not!" The UnrealWiki provides much more content at this time, but this site aims to provide more readable tutorials with more lucid, effective organization and focus primarily and only on UT3.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License