This is the list of packages containing static meshes. If some package isn't here it's going to be added (it takes some time) or it doesn't contain any smeshes - or it's been forgotten. Let us know what is missing please.
Asian packages
Theme: Asian, ornated, wood/stone, overhanging eaves.
Package | # | Assets |
---|---|---|
ASC_Arch | 5 | archways (some of them complex), roof |
ASC_Arch2 | 27 | beams, corner pieces, beam floors, wall panel, roofs, door frame, trims (all decored) |
ASC_Deco | 24 | bell (with frame), boatdock, flag, fountain, gong (with frame and roof), prayer wheel (with house), stone lamp, trims, urn, wheel |
ASC_Deco2 | 3 | wheel barrel, fruit crate, empty crate |
ASC_Deco_Statue | 8 | statue plinths, warrior statues, lion statue, dragon statue |
ASC_Door | 8 | doors (decorated), door frames |
ASC_Fence | 3 | fence, poles |
ASC_Foliage | 8 | bamboo, reed, trees |
ASC_Floor | 9 | bridges, roofed bridge, pillar, staircases |
ASC_Floor2 | 5 | stone stairs, stairs with small steps |
ASC_Light | 7 | free lights, wall lights, lamps |
ASC_Light2 | 1 | string of lanterns (color baloons) |
ASC_Roof | 36 | a lot of roofs, trims, roof decos, statue |
ASC_Supports | 18 | pillars, supports (stone/wood, shinto style, ornated) |
ASC_Trim | 7 | stone railing (one set with corner, rounded and ramp pieces) |
ASC_Walkways | 13 | stone walkways, archs, supports, fountain, ramp (one set) |
ASC_Walls2 | 6 | cobble sloped wall, trim, concrete corner, concrete wall |
ASC_Walls_Stone | 26 | stone walls, curves, walls with dragon deco, column, wall doors, trims, windows, decos (consistent set) |
ASC_Windows | 4 | windows |
Humanoid architecture
Theme: Current western architecture, concrete, metal, bricks. Good to create anything from industrial mid-19th century to future town district (probably derelict). A lot of deco suitable for rundown and dirty finish.
Package | # | Assets |
---|---|---|
HU_Archways | 5 | archway |
HU_Building_TypeA | 28 | gates, tin walls, trims, stone/concrete walls, wall archs, lamp |
HU_Buildings_B | 47 | block shops, (brick) walls (with window walls), trims |
HU_Buildings_TypeC | 40 | concrete walls, concrete trims, doors, metal trims, roof windows, wall sections with windows |
HU_Buildings_TypeD | 10 | desctructed brick walls |
HU_City | 39 | cars, road lanes, whole city blocks, bridge, ground plane |
HU_Deck | 8 | bend floor + trim, biopot, window frame + glasses, pillar grate |
HU_Deco | 97 | barricate, bench, barrels, board barriers, chains, chainlinks, light ads, city signs, contianers, crosswalk, ladders, rubble, trash, wires |
HU_Deco2 | 28 | vents, light ads, railings, various signs |
HU_Deco3 | 27 | fire hydrant, gas tanks, machinery, storage tanks, vents, fan |
HU_Deco4 | 27 | barrels, cranes, machinery, manhole cover, generator, traffic lights |
HU_Deco5 | 9 | barge parts, machinery, motor, storage tanks |
HU_Deco6 | 13 | billborads, boxes, dumpsters, trash, trashcans |
HU_Deco7 | 9 | bridge, bullet train, gaspump, radar dish, solar panel, tracks, rails and supports, wire (all train related) |
HU_Deco_Doors | 5 | wooden doors and door frames |
HU_Deco_FenceA | 2 | fence (covered with wooden boards) |
HU_Deco_Fountain | 1 | gorgoyle fountain… and yes, nothing more :-) |
HU_Deco_Pipes | 16 | pipes, groups of pipes, tap/valve |
HU_Deco_RubbleA | 22 | rubbles, parts of brick walls, constructions, roll-up doors, beams, brick piles, metal piles (everything rubble) |
HU_Deco_Statues | 6 | statues (head, zoomorph, creative), plinth |
HU_Doors | 4 | doors, blast doors |
HU_Downtown | 18 | walkways, (glass) buildings, road lines, planter, turret track |
HU_Dusk | 3 | curved rocks |
HU_Floor2 | 42 | walkways, sidewalks, gratesets, rails, ramps, stairs |
HU_Floors | 11 | sidewalks, fire escape stairs, steps, curved stairs, metal roof |
HU_Hydrosis | 8 | air duct, bridge panel, grating, ground trim, half-circle glass, beam, waterfall |
HU_Kargo | 5 | barge, retaining trim, retaining walls |
HU_Light3 | 8 | free lights, wall lights (mostly early industrial stuff or start of the 20th century) |
HU_Lights | 4 | floodlight, generator, wall light |
HU_MarketDistrict | 2 | building (glass/steel) and trim for it (roof) |
HU_Mech | 7 | bucket wheel, tank tread, tank wheels, light |
HU_Pillars | 1 | pillar beam |
HU_Supports | 21 | supports, beams, curved beams, girders, (cement) corners |
HU_Supports2 | 12 | (steel/concrete) pillars, supports, beams |
HU_Trim2 | 30 | (steel/concrete) vertical/horizontal trims, corners, railings |
HU_Trims | 11 | trims, grating (ramps, curved), trim with light |
HU_Walls | 20 | concrete walls, brick walls (with windows), shiny walls, busted/destroyed walls, stone pillars |
HU_Walls_Brick | 23 | brick walls (coated), walls with pillars, pillars, archs, arch walls, metal roofs, top trims (all bricks) |
HU_Walls_Concrete | 8 | (broken) concrete walls, pillars, corner |
HU_Walls_Metal | 14 | (massive) metal walls, metal pillars |
HU_Windows | 3 | house windows |
Liandry tech
Theme: Tech, sci-fi, metal/concrete, machinery.
Package | # | Assets |
---|---|---|
LT_Bridge | 43 | various metal bridge parts, trims, panels |
LT_Buildings | 77 | city blocks, bunker, concrete walls, trims, metal panels, pillars, steps, skydome |
LT_Buildings2 | 44 | bunker, concrete walls, various shapes, supports |
LT_Clutter | 13 | junction boxes, pipes, rubble, transport box |
LT_Deco | 66 | cables, containers, frames, holo displays, screens, pipes, vehicle podiums, vents, windows, Torlan tower |
LT_Deimos | 15 | various Deimos assets, windows, floors, trims, supports |
LT_Doors | 22 | door frames, doors |
LT_Floors | 49 | conveyor, stairs (curved), lift, floors, tiles (broken), walkways, curves, ramps |
LT_Light | 24 | lights, face light, fluorescent, stride light, light cones (light beams) |
LT_Mech | 71 | city blocks, ion cannon, mega piston, platforms, power poles, robot box, robots, tech cylinder |
LT_Onyx | 18 | fence, cliffs, beacon, bridge, platforms, iceberg, water |
LT_Spaceship | 12 | space ship body, engine, hull beams |
LT_Stairs | 4 | metal stairs, rounded |
LT_Support | 66 | supports, platforms, pillars, beams |
LT_TexFX | 1 | textured glass |
LT_Trims | 56 | trims, pipes, railings |
LT_Walls | 48 | walls, wall panels, curved walls, window frames |
Necris packages
Theme: Turk, stone/metal, tentacles ;-), organic.
Package | # | Assets |
---|---|---|
NEC_Arches | 7 | arches (pointed) |
NEC_Base2 | 1 | yellow vortex |
NEC_Buildings | 9 | turk roofs, octagon pillar (actually it's hexagon, but who would question the mesh name? :-)) |
NEC_Ceilings | 5 | turk ceilings (vault) |
NEC_Deco | 42 | babel spires, treehuggers, statues (angels, figures), infection tech, elevators, bulkheads |
NEC_Doors | 12 | door frames, door leaf, tech doors |
NEC_Floors | 22 | stairs, walkways, trims (all one set) |
NEC_Lights | 11 | wall lights, free lights, turk lamps |
NEC_Pillars | 19 | pillars, decorated pillars, tech pillars |
NEC_Roofs | 8 | tiled roofs, trim, broken roofs |
NEC_Supports | 13 | babel spire supports, tech supports |
NEC_Trims | 67 | tons of trims, decorated/plain, grates, Vertebrae stuff, some decos |
NEC_Walls | 44 | walls, bricks (moistured), arch doors, arch walls, armor walls, curved/decorated |
NEC_Windows | 5 | windows, frame, window wall |
NEC_Wires | 39 | bulb pipes, wires, wire connectors |
UN packages
Various generic assets. Rocks, foliage, sky domes, etc.
Package | # | Assets |
---|---|---|
UN_Cave | 15 | stone pillars, archs, rocks, cyan crystals |
UN_Foliage | 42 | hedges, trees, hanging branches, grass, plants, mashrooms |
UN_Liquid | 13 | water planes, waterfalls (mostly without material, Serenity stuff) |
UN_Misc | 3 | lift, fan blades (all without skins) |
UN_Rock | 55 | arch cliffs, black cliffs, spires (sharp), rocks, rock pillars, rubble pile |
UN_Rock2 | 6 | asian tunnels, small cliff, rock slabs |
UN_SimpleMeshes | 3 | cube, plane, sphere - used for material previews in Material browser |
UN_Sky | 12 | skydomes, star sphere, Earth half-sphere, broken planet, aurora, star ring, sun |
UN_Snow | 12 | icicles, cracked ice, iceberg, snow roof (many untextured - Gateway stuff) |
UN_Team | 9 | team signs, chevrons, stripes, UT99 blue/red logo |
UN_Terrain | 6 | untextured Gateway terrain parts, scattered rock |
UN_Terrain2 | 4 | water planes |
UN_Trees | 6 | branch cluster, burnt trees, stump, log |
UN_Volumetrics | 3 | light beams (light cones), untextured cone |
UN_Weather | 2 | rain cube (usable), rain plane (untextured) - no usefull pictures available |
Other packages
Package | # | Assets |
---|---|---|
EngineVolumetrics | 7 | light beams (light cones), fog sheet, fog sphere |
Envy_Decals | 1 | vine |
Envy_Effects | 36 | various effects (lights, beams, spheres, bubbles, energy, volumetrics, air/wind), light cone |
Envy_Effects2 | 1 | glass shard |
Envy_Level_Effects | 1 | necris nano tendrils pipe |
Envy_Level_Effects2 | 24 | air went steam, web sheets, gravity shield, jump gate parts, lightnings, space rocks, water splash, water wheel pour, foam, giant wave, leafs |
FX_VehicleExplosions | 1 | Scorpion canopy |
GamePlaceholders | 1 | in-game navigation arrow (willow wisp lead) |
GP_Ons_PowerCore_Death | 1 | power core flare |
GP_Onslaught | 19 | various warfare assets, power nodes, effects, weapon locker |
NodeBuddies | 19 | various 3D icons, arrows |
NR_Deco | 1 | fountain |
NR_Doors | 1 | double door |
NR_Supports | 3 | columns, buttress |
NR_Walls | 2 | shiny metal wall, decorated trim |
Onslaught_Effects | 1 | god beam |
List of all packages
SMC in page names means "Static Mesh Catalog" - the rest is package name. Only packages containing static meshes are listed (without UN_Weather). This list is autogenerated and it should match the content in the tables above.
- SMC ASC_Arch
- SMC ASC_Arch2
- SMC ASC_Deco
- SMC ASC_Deco2
- SMC ASC_Deco_Statue
- SMC ASC_Door
- SMC ASC_Fence
- SMC ASC_Floor
- SMC ASC_Floor2
- SMC ASC_Foliage
- SMC ASC_Light
- SMC ASC_Light2
- SMC ASC_Roof
- SMC ASC_Supports
- SMC ASC_Trim
- SMC ASC_Walkways
- SMC ASC_Walls2
- SMC ASC_Walls_Stone
- SMC ASC_Windows
- SMC EngineVolumetrics
- SMC Envy_Decals
- SMC Envy_Effects
- SMC Envy_Effects2
- SMC Envy_Level_Effects
- SMC Envy_Level_Effects2
- SMC FX_VehicleExplosions
- SMC GamePlaceholders
- SMC GP_Conquest
- SMC GP_Onslaught
- SMC GP_Ons_PowerCore_Death
- SMC HU_Archways
- SMC HU_Buildings_B
- SMC HU_Buildings_TypeC
- SMC HU_Buildings_TypeD
- SMC HU_Building_TypeA
- SMC HU_City
- SMC HU_Deck
- SMC HU_Deco
- SMC HU_Deco2
- SMC HU_Deco3
- SMC HU_Deco4
- SMC HU_Deco5
- SMC HU_Deco6
- SMC HU_Deco7
- SMC HU_Deco_Doors
- SMC HU_Deco_FenceA
- SMC HU_Deco_Fountain
- SMC HU_Deco_Pipes
- SMC HU_Deco_RubbleA
- SMC HU_Deco_Statues
- SMC HU_Doors
- SMC HU_Downtown
- SMC HU_Dusk
- SMC HU_Floor2
- SMC HU_Floors
- SMC HU_Hydrosis
- SMC HU_Kargo
- SMC HU_Light3
- SMC HU_Lights
- SMC HU_MarketDistrict
- SMC HU_Mech
- SMC HU_Pillars
- SMC HU_Supports
- SMC HU_Supports2
- SMC HU_Trim2
- SMC HU_Trims
- SMC HU_Walls
- SMC HU_Walls_Brick
- SMC HU_Walls_Concrete
- SMC HU_Walls_Metal
- SMC HU_Windows
- SMC LT_Bridge
- SMC LT_Buildings
- SMC LT_Buildings2
- SMC LT_Clutter
- SMC LT_Deco
- SMC LT_Deimos
- SMC LT_Doors
- SMC LT_Floors
- SMC LT_Light
- SMC LT_Mech
- SMC LT_Onyx
- SMC LT_Spaceship
- SMC LT_Stairs
- SMC LT_Support
- SMC LT_TexFX
- SMC LT_Trims
- SMC LT_Walls
- SMC NEC_Arches
- SMC NEC_Base2
- SMC NEC_Buildings
- SMC NEC_Ceilings
- SMC NEC_Deco
- SMC NEC_Doors
- SMC NEC_Floors
- SMC NEC_Lights
- SMC NEC_Pillars
- SMC NEC_Roofs
- SMC NEC_Supports
- SMC NEC_Trims
- SMC NEC_Walls
- SMC NEC_Windows
- SMC NEC_Wires
- SMC NodeBuddies
- SMC NR_Deco
- SMC NR_Doors
- SMC NR_Supports
- SMC NR_Walls
- SMC Onslaught_Effects
- SMC UN_Cave
- SMC UN_Foliage
- SMC UN_Liquid
- SMC UN_Misc
- SMC UN_Rock
- SMC UN_Rock2
- SMC UN_SimpleMeshes
- SMC UN_Sky
- SMC UN_Snow
- SMC UN_Team
- SMC UN_Terrain
- SMC UN_Terrain2
- SMC UN_Trees
- SMC UN_Volumetrics