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Resources Special notes on importing meshes with Maya thread started by Kantham about some Maya issues - partially usable for UT3 Static Meshes: From 3DS Max 5 to Unreal Ed 3 by Gradient - again...
While previous Unreal Engines were "subtractive" - you started with carving out a space out of solid mass - Unreal Engine 3 is "additive". You start with void - empty space and you have to fill it...
In-game console commands They are divided into few topical tables and sorted alphabetically in every table. We hope you can find what you want. The most often used or most useful are emhasized with...
You can contact us via embedded forums. If you want to write an email to someone moc.liamg|74ogriv#moc.liamg|74ogriv is probably the best address. Please use some apt subject.
Let’s face it; UT3 doesn’t have that many skydomes to choose from. So follow these steps to get your very own CUSTOM SKYDOME! 1.) Get your level all sorted out for your skydome. 2.) Go to this...
There are two important paths in UT3: Installation root - we refer to it as <ut3install>. If you install UT3 into D:\games\Unreal Tournament 3 then when we refer to...
Top UnrealEd questions These few are all mixed from various topics - but they are most often asked by newbies but also by mappers who came from previous UnrealEd and are lazy to search for...
These three terms goes together when we loosely talk about basic level geometry that's defined by brushes. In current version of Unreal Engine static meshes play important part in shaping the level...
This is the simpler guide for beginners that should help you start with UnrealEd and level design in general. You generally click on topic in TOC (lower) that is only one level deep here -...
Glossary - or terminology: Actor AI Alpha Channel Attribute Bot Bot Pathing Brush BSP - binary space partitioning is the method for representing 3d space geometry, in mapping often used as a...
"Empty cube" maps are too plain to be seriously played but we can show basic steps of level creation on it. From the scratch to the first gameplay test Let's start with a new subtractive...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar palette with options. To create a link to a new page,...
Maybe daring title but the whole point of this How To is to show how you can use subtractive in the right way - if you really need it. It doesn't matter if you start from Additive or Subtractive -...
align brushes (don't you ever work without snapping with brushes) keep them simple and generally don't use too many angles with them don't overlap brushes unless you know what you're doing More...
Ok, this one is easy. You actually run the same binary like the game - but with an additional option editor. For instance if you want to create desktop icon for editor and you already have icon for...
There is a lot of stuff that can make you crazy while you're working with UnrealEd. Some of those things are inherited from previous instalments, others are brand new developed for you to spice up...
If you're new to UnrealEd you're on the right page. We'll cover mere basics how to start working with UnrealEd and then we throw you into more advanced topics based on your selection (you're the...
Who can join? We gladly invite enthusiastic individuals. Beware though - we don't want this site to become unstructuralized too much. Hence we do not invite everyone to join - we rather need few...
Kismet is visual script editor embedded in UnrealEd. It allows you to create scripted sequences in an intuitive way by mean of connecting various nodes (actions, variables, events, …) with lines...
Kismet Editor reference is planned here. However it's unlikely that this Wiki will go much deeper because ArcadiaVincennes have done a great job with his Kismet tutorials. Maybe some marginal tips...
Level in Unreal Tournament 3 (as in most FPS games) is a place consisting of a playable area surrounded by some non-playable area. Its purpose is to expand core gameplay of the particular game (UT3...
Level design (mapping) is the creation of the level (often called map in FPS). It is also the discipline (and art as well) about this process. Levels are created by level designers (or mappers)...
Be patient please… first goal is to make semi-complete Getting started guide.
Later there will be some referential information here. We'll probably don't go for detailed tutorials as Hourences have done great job in this area already. Check Hourences' tutorials - namely...
UnrealMatinee editor allows you to edit matinee sequence, adjust movers, etc. Red triangles - whole sequence Green triangles - loop section Orange triangles (up) - key frames Add Key (Enter) - adds...
Creating Photorealistic Materials sounds hard, but really there’s not much to it. Follow these steps to create a simple photorealistic material… 1.) Set up a map for your texture to be...
Many pages contain various level of content related rather to older version of engine and tools. Some tutorials cover UT2004 or UnrealEd 3 if you want. Most of the listed designers are pretty...
Content Overview Getting started Level design walkthrough UnrealEd Reference FAQ Resources Community Forum Recent forum posts Site members How to join this site? Site Information Recent...
In this article we're going to create basic geometry of our level and we're going to start with subtractive level because it's just simpler in order to make levels that are completely indoor (no...
Before we continue with applying materials to our brush faces we will "fix" our subtractive level according to article How To Fix Subtractive Level. You can do it or you can skip it - it's...
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Sky
Resources Unreal Tournament 3 Skies by DGUnreal - textures, skydomes
Package: ASC_Arch Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Arch.upk
Package: ASC_Arch2 Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Arch2.upk
Package: ASC_Deco Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco.upk
Package: ASC_Deco2 Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco2.upk
Package: ASC_Deco_Statue Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco_Statue.upk
Package: ASC_Door Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Door.upk
Package: ASC_Fence Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Fence.upk
Package: ASC_Floor Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Floor.upk
Package: ASC_Floor2 Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Floor2.upk
Package: ASC_Foliage Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Foliage.upk
Package: ASC_Light Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Light.upk
Package: ASC_Light2 Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Light2.upk
Package: ASC_Roof Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Roof.upk
Package: ASC_Supports Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Supports.upk
Package: ASC_Trim Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Trim.upk
Package: ASC_Walkways Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walkways.upk
Package: ASC_Walls2 Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walls2.upk
Package: ASC_Walls_Stone Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walls_Stone.upk
Package: ASC_Windows Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Windows.upk
Package: EngineVolumetrics Location: <ut3install>\UTGame\CookedPC\EngineVolumetrics.upk
Package: Envy_Decals Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Decals.upk
Package: Envy_Effects Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Effects.upk
Package: Envy_Effects2 Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Effects2.upk
Package: Envy_Level_Effects Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Level_Effects.upk
Package: Envy_Level_Effects2 Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Level_Effects2.upk
Package: FX_VehicleExplosions Location: <ut3install>\UTGame\CookedPC\Effects\FX_VehicleExplosions.upk
Package: GamePlaceholders Location: <ut3install>\UTGame\CookedPC\Effects\GamePlaceholders.upk
Package: GP_Conquest Location: <ut3install>\UTGame\CookedPC\Environments\GP_Conquest.upk
Package: GP_Onslaught Location: <ut3install>\UTGame\CookedPC\Environments\GP_Onslaught.upk
Package: GP_Ons_PowerCore_Death Location: <ut3install>\UTGame\CookedPC\Effects\GP_Ons_PowerCore_Death.upk
Package: HU_Archways Location: <ut3install>\UTGame\CookedPC\Environments\HU_Archways.upk
Package: HU_Buildings_B Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_B.upk
Package: HU_Buildings_TypeC Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_TypeC.upk
Package: HU_Buildings_TypeD Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_TypeD.upk
Package: HU_Building_TypeA Location: <ut3install>\UTGame\CookedPC\Environments\HU_Building_TypeA.upk
Package: HU_City Location: <ut3install>\UTGame\CookedPC\Environments\HU_City.upk
Package: HU_Deck Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deck.upk
Package: HU_Deco Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco.upk
Package: HU_Deco2 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco2.upk
Package: HU_Deco3 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco3.upk
Package: HU_Deco4 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco4.upk
Package: HU_Deco5 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco5.upk
Package: HU_Deco6 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco6.upk
Package: HU_Deco7 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco7.upk
Package: HU_Deco_Doors Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Doors.upk
Package: HU_Deco_FenceA Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_FenceA.upk
Package: HU_Deco_Fountain Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Fountain.upk
Package: HU_Deco_Pipes Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Pipes.upk
Package: HU_Deco_RubbleA Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_RubbleA.upk
Package: HU_Deco_Statues Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Statues.upk
Package: HU_Doors Location: <ut3install>\UTGame\CookedPC\Environments\HU_Doors.upk
Package: HU_Downtown Location: <ut3install>\UTGame\CookedPC\Environments\HU_Downtown.upk
Package: HU_Dusk Location: <ut3install>\UTGame\CookedPC\Environments\HU_Dusk.upk
Package: HU_Floor2 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Floor2.upk
Package: HU_Floors Location: <ut3install>\UTGame\CookedPC\Environments\HU_Floors.upk
Package: HU_Hydrosis Location: <ut3install>\UTGame\CookedPC\Environments\HU_Hydrosis.upk
Package: HU_Kargo Location: <ut3install>\UTGame\CookedPC\Environments\HU_Kargo.upk
Package: HU_Light3 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Light3.upk
Package: HU_Lights Location: <ut3install>\UTGame\CookedPC\Environments\HU_Lights.upk
Package: HU_MarketDistrict Location: <ut3install>\UTGame\CookedPC\Environments\HU_MarketDistrict.upk
Package: HU_Mech Location: <ut3install>\UTGame\CookedPC\Environments\HU_Mech.upk
Package: HU_Pillars Location: <ut3install>\UTGame\CookedPC\Environments\HU_Pillars.upk
Package: HU_Supports Location: <ut3install>\UTGame\CookedPC\Environments\HU_Supports.upk
Package: HU_Supports2 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Supports2.upk
Package: HU_Trim2 Location: <ut3install>\UTGame\CookedPC\Environments\HU_Trim2.upk
Package: HU_Trims Location: <ut3install>\UTGame\CookedPC\Environments\HU_Trims.upk
Package: HU_Walls Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls.upk
Package: HU_Walls_Brick Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Brick.upk
Package: HU_Walls_Concrete Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Concrete.upk
Package: HU_Walls_Metal Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Metal.upk
Package: HU_Windows Location: <ut3install>\UTGame\CookedPC\Environments\HU_Windows.upk
Package: LT_Bridge Location: <ut3install>\UTGame\CookedPC\Environments\LT_Bridge.upk
Package: LT_Buildings Location: <ut3install>\UTGame\CookedPC\Environments\LT_Buildings.upk
Package: LT_Buildings2 Location: <ut3install>\UTGame\CookedPC\Environments\LT_Buildings2.upk
Package: LT_Clutter Location: <ut3install>\UTGame\CookedPC\Environments\LT_Clutter.upk
Package: LT_Deco Location: <ut3install>\UTGame\CookedPC\Environments\LT_Deco.upk
Package: LT_Deimos Location: <ut3install>\UTGame\CookedPC\Environments\LT_Deimos.upk
Package: LT_Doors Location: <ut3install>\UTGame\CookedPC\Environments\LT_Doors.upk
Package: LT_Floors Location: <ut3install>\UTGame\CookedPC\Environments\LT_Floors.upk
Package: LT_Light Location: <ut3install>\UTGame\CookedPC\Environments\LT_Light.upk
Package: LT_Mech Location: <ut3install>\UTGame\CookedPC\Environments\LT_Mech.upk
Package: LT_Onyx Location: <ut3install>\UTGame\CookedPC\Environments\LT_Onyx.upk
Package: LT_Spaceship Location: <ut3install>\UTGame\CookedPC\Environments\LT_Spaceship.upk
Package: LT_Stairs Location: <ut3install>\UTGame\CookedPC\Environments\LT_Stairs.upk
Package: LT_Support Location: <ut3install>\UTGame\CookedPC\Environments\LT_Support.upk
Package: LT_TexFX Location: <ut3install>\UTGame\CookedPC\Environments\LT_TexFX.upk
Package: LT_Trims Location: <ut3install>\UTGame\CookedPC\Environments\LT_Trims.upk
Package: LT_Walls Location: <ut3install>\UTGame\CookedPC\Environments\LT_Walls.upk
Package: NEC_Arches Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Arches.upk
Package: NEC_Base2 Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Base2.upk
Package: NEC_Buildings Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Buildings.upk
Package: NEC_Ceilings Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Ceilings.upk
Package: NEC_Deco Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Deco.upk
Package: NEC_Doors Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Doors.upk
Package: NEC_Floors Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Floors.upk
Package: NEC_Lights Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Lights.upk
Package: NEC_Pillars Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Pillars.upk
Package: NEC_Roofs Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Roofs.upk
Package: NEC_Supports Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Supports.upk
Package: NEC_Trims Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Trims.upk
Package: NEC_Walls Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Walls.upk
Package: NEC_Windows Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Windows.upk
Package: NEC_Wires Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Wires.upk
Package: NodeBuddies Location: <ut3install>\UTGame\CookedPC\NodeBuddies.upk
Package: NR_Deco Location: <ut3install>\UTGame\CookedPC\Environments\NR_Deco.upk
Package: NR_Doors Location: <ut3install>\UTGame\CookedPC\Environments\NR_Doors.upk
Package: NR_Supports Location: <ut3install>\UTGame\CookedPC\Environments\NR_Supports.upk
Package: NR_Walls Location: <ut3install>\UTGame\CookedPC\Environments\NR_Walls.upk
Package: Onslaught_Effects Location: <ut3install>\UTGame\CookedPC\Effects\Onslaught_Effects.upk
Package: UN_Cave Location: <ut3install>\UTGame\CookedPC\Environments\UN_Cave.upk
Package: UN_Foliage Location: <ut3install>\UTGame\CookedPC\Environments\UN_Foliage.upk
Package: UN_Liquid Location: <ut3install>\UTGame\CookedPC\Environments\UN_Liquid.upk
Package: UN_Misc Location: <ut3install>\UTGame\CookedPC\Environments\UN_Misc.upk
Package: UN_Rock Location: <ut3install>\UTGame\CookedPC\Environments\UN_Rock.upk
Package: UN_Rock2 Location: <ut3install>\UTGame\CookedPC\Environments\UN_Rock2.upk
Package: UN_SimpleMeshes Location: <ut3install>\UTGame\CookedPC\Environments\UN_SimpleMeshes.upk
Package: UN_Sky Location: <ut3install>\UTGame\CookedPC\Environments\UN_Sky.upk
Package: UN_Snow Location: <ut3install>\UTGame\CookedPC\Environments\UN_Snow.upk
Package: UN_Team Location: <ut3install>\UTGame\CookedPC\Environments\UN_Team.upk
Package: UN_Terrain Location: <ut3install>\UTGame\CookedPC\Environments\UN_Terrain.upk
Package: UN_Terrain2 Location: <ut3install>\UTGame\CookedPC\Environments\UN_Terrain2.upk
Package: UN_Trees Location: <ut3install>\UTGame\CookedPC\Environments\UN_Trees.upk
Package: UN_Volumetrics Location: <ut3install>\UTGame\CookedPC\Environments\UN_Volumetrics.upk
Static meshes (sometimes called hardware brushes) or shortly (s)meshes - are 3D models that can be used in your level to introduce additional details on top of BSP, finish geometry of your level or...
This is the list of packages containing static meshes. If some package isn't here it's going to be added (it takes some time) or it doesn't contain any smeshes - or it's been forgotten. Let us know...
Terrain is an actor that allows to create natural-like terrains in the level. It's not possible to achieve the same effect with BSP and while it's possible to use static mesh for this terrain actor...
Resources [http://www.freeseamlesstextures.com/] [http://www.hourences.com/book/texturesabout.htm] click the Textures on the left to view...
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Proposed plan (Virgo47): I'll finish that Getting started because I'm doing the level for it - simple & stupid, but more than a cube map. It will take some time but I will finish it :-) I...
References Unreal Editor Material Editor Kismet Editor Matinee Editor UnrealCascade UnrealScript Static Mesh Cat. How-to Index Resources Getting started UnrealEd Intro Simple BSP level Adding...
UnrealCascade or simply Cascade is the particle effects editor. Resources Cascade User Guide on UDN beta Particle Editor Basics by Hourences
There are more versions of Unreal Editor (or UnrealEd or UEd) - on this site we have Unreal Editor for UT3 in mind most of the time (Unreal Editor for Unreal Engine 3 - bundled with UT3...
We'll discuss all functions provided in main window of UnrealEd on this page. Red numbers on pictures are obviously added and corresponds with numbers before function descriptions. Every...
This is only a short introduction to the Unreal Editor user interface. If you want to learn something about some specific feature, either find out specific how-to (if it exists) or check out...
Unreal Engine is a game engine developed by Epic Games with focus on FPS. It was developed for game Unreal (1998) - hence the name Unreal Engine. :-) It was successfully used (licensed) for many...
Unreal unit is length unit used in Unreal world. Its symbol is uu. Basic metrics Player height: 90-96 uu Player width: Jump height: 48 uu Double-jump height: 88 uu
UnrealScript is object-oriented scripting language that is an integral part of Unreal Engine. Resources UnrealScript Reference on UDN beta UnrealScript reference on UDN - however for Unreal Engine...
UT3 is fast-paced next-gen first person shooter (FPS) action game with focus on online multiplayer. It doesn't concentrate on realistic simulation of weapon combat - you rather often kill and often...
August 6, 2008 This site is sleeping now because the only active editor (Virgo47) kinda took vacation from UT3 (various reasons :-)). If you want to help this site, don't hesitate and join the...
While you should be familiar with basic Windows applications, viewports are something specific to 3D modelling tools. It's important to get used to them. First thing is to realize the difference...
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