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Special notes on importing meshes with Maya thread started by Kantham about some Maya issues - partially usable for UT3
Static Meshes: From 3DS Max 5 to Unreal Ed 3 by Gradient - again...
While previous Unreal Engines were "subtractive" - you started with carving out a space out of solid mass - Unreal Engine 3 is "additive". You start with void - empty space and you have to fill it...
In-game console commands
They are divided into few topical tables and sorted alphabetically in every table. We hope you can find what you want. The most often used or most useful are emhasized with...
You can contact us via embedded forums. If you want to write an email to someone moc.liamg|74ogriv#moc.liamg|74ogriv is probably the best address. Please use some apt subject.
Let’s face it; UT3 doesn’t have that many skydomes to choose from. So follow these steps to get your very own CUSTOM SKYDOME!
1.)
Get your level all sorted out for your skydome.
2.)
Go to this...
There are two important paths in UT3:
Installation root - we refer to it as <ut3install>. If you install UT3 into D:\games\Unreal Tournament 3 then when we refer to...
Top UnrealEd questions
These few are all mixed from various topics - but they are most often asked by newbies but also by mappers who came from previous UnrealEd and are lazy to search for...
These three terms goes together when we loosely talk about basic level geometry that's defined by brushes. In current version of Unreal Engine static meshes play important part in shaping the level...
This is the simpler guide for beginners that should help you start with UnrealEd and level design in general.
You generally click on topic in TOC (lower) that is only one level deep here -...
Glossary - or terminology:
Actor
AI
Alpha Channel
Attribute
Bot
Bot Pathing
Brush
BSP - binary space partitioning is the method for representing 3d space geometry, in mapping often used as a...
"Empty cube" maps are too plain to be seriously played but we can show basic steps of level creation on it.
From the scratch to the first gameplay test
Let's start with a new subtractive...
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar palette with options.
To create a link to a new page,...
Maybe daring title but the whole point of this How To is to show how you can use subtractive in the right way - if you really need it. It doesn't matter if you start from Additive or Subtractive -...
align brushes (don't you ever work without snapping with brushes)
keep them simple and generally don't use too many angles with them
don't overlap brushes unless you know what you're doing
More...
Ok, this one is easy. You actually run the same binary like the game - but with an additional option editor.
For instance if you want to create desktop icon for editor and you already have icon for...
There is a lot of stuff that can make you crazy while you're working with UnrealEd. Some of those things are inherited from previous instalments, others are brand new developed for you to spice up...
If you're new to UnrealEd you're on the right page. We'll cover mere basics how to start working with UnrealEd and then we throw you into more advanced topics based on your selection (you're the...
Who can join?
We gladly invite enthusiastic individuals. Beware though - we don't want this site to become unstructuralized too much. Hence we do not invite everyone to join - we rather need few...
Kismet is visual script editor embedded in UnrealEd. It allows you to create scripted sequences in an intuitive way by mean of connecting various nodes (actions, variables, events, …) with lines...
Kismet Editor reference is planned here. However it's unlikely that this Wiki will go much deeper because ArcadiaVincennes have done a great job with his Kismet tutorials. Maybe some marginal tips...
Level in Unreal Tournament 3 (as in most FPS games) is a place consisting of a playable area surrounded by some non-playable area. Its purpose is to expand core gameplay of the particular game (UT3...
Level design (mapping) is the creation of the level (often called map in FPS). It is also the discipline (and art as well) about this process. Levels are created by level designers (or mappers)...
Be patient please… first goal is to make semi-complete Getting started guide.
Later there will be some referential information here. We'll probably don't go for detailed tutorials as Hourences have done great job in this area already. Check Hourences' tutorials - namely...
UnrealMatinee editor allows you to edit matinee sequence, adjust movers, etc.
Red triangles - whole sequence
Green triangles - loop section
Orange triangles (up) - key frames
Add Key (Enter) - adds...
Creating Photorealistic Materials sounds hard, but really there’s not much to it. Follow these steps to create a simple photorealistic material…
1.)
Set up a map for your texture to be...
Many pages contain various level of content related rather to older version of engine and tools. Some tutorials cover UT2004 or UnrealEd 3 if you want. Most of the listed designers are pretty...
Content
Overview
Getting started
Level design walkthrough
UnrealEd Reference
FAQ
Resources
Community
Forum
Recent forum posts
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How to join this site?
Site Information
Recent...
In this article we're going to create basic geometry of our level and we're going to start with subtractive level because it's just simpler in order to make levels that are completely indoor (no...
Before we continue with applying materials to our brush faces we will "fix" our subtractive level according to article How To Fix Subtractive Level. You can do it or you can skip it - it's...
Very soon…
Members:
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Resources
Unreal Tournament 3 Skies by DGUnreal - textures, skydomes
Package: ASC_Arch
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Arch.upk
Package: ASC_Arch2
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Arch2.upk
Package: ASC_Deco
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco.upk
Package: ASC_Deco2
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco2.upk
Package: ASC_Deco_Statue
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Deco_Statue.upk
Package: ASC_Door
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Door.upk
Package: ASC_Fence
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Fence.upk
Package: ASC_Floor
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Floor.upk
Package: ASC_Floor2
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Floor2.upk
Package: ASC_Foliage
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Foliage.upk
Package: ASC_Light
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Light.upk
Package: ASC_Light2
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Light2.upk
Package: ASC_Roof
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Roof.upk
Package: ASC_Supports
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Supports.upk
Package: ASC_Trim
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Trim.upk
Package: ASC_Walkways
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walkways.upk
Package: ASC_Walls2
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walls2.upk
Package: ASC_Walls_Stone
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Walls_Stone.upk
Package: ASC_Windows
Location: <ut3install>\UTGame\CookedPC\Environments\ASC_Windows.upk
Package: EngineVolumetrics
Location: <ut3install>\UTGame\CookedPC\EngineVolumetrics.upk
Package: Envy_Decals
Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Decals.upk
Package: Envy_Effects
Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Effects.upk
Package: Envy_Effects2
Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Effects2.upk
Package: Envy_Level_Effects
Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Level_Effects.upk
Package: Envy_Level_Effects2
Location: <ut3install>\UTGame\CookedPC\Effects\Envy_Level_Effects2.upk
Package: FX_VehicleExplosions
Location: <ut3install>\UTGame\CookedPC\Effects\FX_VehicleExplosions.upk
Package: GamePlaceholders
Location: <ut3install>\UTGame\CookedPC\Effects\GamePlaceholders.upk
Package: GP_Conquest
Location: <ut3install>\UTGame\CookedPC\Environments\GP_Conquest.upk
Package: GP_Onslaught
Location: <ut3install>\UTGame\CookedPC\Environments\GP_Onslaught.upk
Package: GP_Ons_PowerCore_Death
Location: <ut3install>\UTGame\CookedPC\Effects\GP_Ons_PowerCore_Death.upk
Package: HU_Archways
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Archways.upk
Package: HU_Buildings_B
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_B.upk
Package: HU_Buildings_TypeC
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_TypeC.upk
Package: HU_Buildings_TypeD
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Buildings_TypeD.upk
Package: HU_Building_TypeA
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Building_TypeA.upk
Package: HU_City
Location: <ut3install>\UTGame\CookedPC\Environments\HU_City.upk
Package: HU_Deck
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deck.upk
Package: HU_Deco
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco.upk
Package: HU_Deco2
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco2.upk
Package: HU_Deco3
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco3.upk
Package: HU_Deco4
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco4.upk
Package: HU_Deco5
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco5.upk
Package: HU_Deco6
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco6.upk
Package: HU_Deco7
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco7.upk
Package: HU_Deco_Doors
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Doors.upk
Package: HU_Deco_FenceA
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_FenceA.upk
Package: HU_Deco_Fountain
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Fountain.upk
Package: HU_Deco_Pipes
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Pipes.upk
Package: HU_Deco_RubbleA
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_RubbleA.upk
Package: HU_Deco_Statues
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Deco_Statues.upk
Package: HU_Doors
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Doors.upk
Package: HU_Downtown
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Downtown.upk
Package: HU_Dusk
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Dusk.upk
Package: HU_Floor2
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Floor2.upk
Package: HU_Floors
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Floors.upk
Package: HU_Hydrosis
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Hydrosis.upk
Package: HU_Kargo
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Kargo.upk
Package: HU_Light3
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Light3.upk
Package: HU_Lights
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Lights.upk
Package: HU_MarketDistrict
Location: <ut3install>\UTGame\CookedPC\Environments\HU_MarketDistrict.upk
Package: HU_Mech
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Mech.upk
Package: HU_Pillars
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Pillars.upk
Package: HU_Supports
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Supports.upk
Package: HU_Supports2
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Supports2.upk
Package: HU_Trim2
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Trim2.upk
Package: HU_Trims
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Trims.upk
Package: HU_Walls
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls.upk
Package: HU_Walls_Brick
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Brick.upk
Package: HU_Walls_Concrete
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Concrete.upk
Package: HU_Walls_Metal
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Walls_Metal.upk
Package: HU_Windows
Location: <ut3install>\UTGame\CookedPC\Environments\HU_Windows.upk
Package: LT_Bridge
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Bridge.upk
Package: LT_Buildings
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Buildings.upk
Package: LT_Buildings2
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Buildings2.upk
Package: LT_Clutter
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Clutter.upk
Package: LT_Deco
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Deco.upk
Package: LT_Deimos
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Deimos.upk
Package: LT_Doors
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Doors.upk
Package: LT_Floors
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Floors.upk
Package: LT_Light
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Light.upk
Package: LT_Mech
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Mech.upk
Package: LT_Onyx
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Onyx.upk
Package: LT_Spaceship
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Spaceship.upk
Package: LT_Stairs
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Stairs.upk
Package: LT_Support
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Support.upk
Package: LT_TexFX
Location: <ut3install>\UTGame\CookedPC\Environments\LT_TexFX.upk
Package: LT_Trims
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Trims.upk
Package: LT_Walls
Location: <ut3install>\UTGame\CookedPC\Environments\LT_Walls.upk
Package: NEC_Arches
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Arches.upk
Package: NEC_Base2
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Base2.upk
Package: NEC_Buildings
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Buildings.upk
Package: NEC_Ceilings
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Ceilings.upk
Package: NEC_Deco
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Deco.upk
Package: NEC_Doors
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Doors.upk
Package: NEC_Floors
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Floors.upk
Package: NEC_Lights
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Lights.upk
Package: NEC_Pillars
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Pillars.upk
Package: NEC_Roofs
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Roofs.upk
Package: NEC_Supports
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Supports.upk
Package: NEC_Trims
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Trims.upk
Package: NEC_Walls
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Walls.upk
Package: NEC_Windows
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Windows.upk
Package: NEC_Wires
Location: <ut3install>\UTGame\CookedPC\Environments\NEC_Wires.upk
Package: NodeBuddies
Location: <ut3install>\UTGame\CookedPC\NodeBuddies.upk
Package: NR_Deco
Location: <ut3install>\UTGame\CookedPC\Environments\NR_Deco.upk
Package: NR_Doors
Location: <ut3install>\UTGame\CookedPC\Environments\NR_Doors.upk
Package: NR_Supports
Location: <ut3install>\UTGame\CookedPC\Environments\NR_Supports.upk
Package: NR_Walls
Location: <ut3install>\UTGame\CookedPC\Environments\NR_Walls.upk
Package: Onslaught_Effects
Location: <ut3install>\UTGame\CookedPC\Effects\Onslaught_Effects.upk
Package: UN_Cave
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Cave.upk
Package: UN_Foliage
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Foliage.upk
Package: UN_Liquid
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Liquid.upk
Package: UN_Misc
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Misc.upk
Package: UN_Rock
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Rock.upk
Package: UN_Rock2
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Rock2.upk
Package: UN_SimpleMeshes
Location: <ut3install>\UTGame\CookedPC\Environments\UN_SimpleMeshes.upk
Package: UN_Sky
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Sky.upk
Package: UN_Snow
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Snow.upk
Package: UN_Team
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Team.upk
Package: UN_Terrain
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Terrain.upk
Package: UN_Terrain2
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Terrain2.upk
Package: UN_Trees
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Trees.upk
Package: UN_Volumetrics
Location: <ut3install>\UTGame\CookedPC\Environments\UN_Volumetrics.upk
Static meshes (sometimes called hardware brushes) or shortly (s)meshes - are 3D models that can be used in your level to introduce additional details on top of BSP, finish geometry of your level or...
This is the list of packages containing static meshes. If some package isn't here it's going to be added (it takes some time) or it doesn't contain any smeshes - or it's been forgotten. Let us know...
Terrain is an actor that allows to create natural-like terrains in the level. It's not possible to achieve the same effect with BSP and while it's possible to use static mesh for this terrain actor...
Resources
[http://www.freeseamlesstextures.com/]
[http://www.hourences.com/book/texturesabout.htm] click the Textures on the left to view...
Proposed plan (Virgo47):
I'll finish that Getting started because I'm doing the level for it - simple & stupid, but more than a cube map. It will take some time but I will finish it :-)
I...
References
Unreal Editor
Material Editor
Kismet Editor
Matinee Editor
UnrealCascade
UnrealScript
Static Mesh Cat.
How-to Index
Resources
Getting started
UnrealEd Intro
Simple BSP level
Adding...
UnrealCascade or simply Cascade is the particle effects editor.
Resources
Cascade User Guide on UDN beta
Particle Editor Basics by Hourences
There are more versions of Unreal Editor (or UnrealEd or UEd) - on this site we have Unreal Editor for UT3 in mind most of the time (Unreal Editor for Unreal Engine 3 - bundled with UT3...
We'll discuss all functions provided in main window of UnrealEd on this page. Red numbers on pictures are obviously added and corresponds with numbers before function descriptions. Every...
This is only a short introduction to the Unreal Editor user interface. If you want to learn something about some specific feature, either find out specific how-to (if it exists) or check out...
Unreal Engine is a game engine developed by Epic Games with focus on FPS. It was developed for game Unreal (1998) - hence the name Unreal Engine. :-) It was successfully used (licensed) for many...
Unreal unit is length unit used in Unreal world. Its symbol is uu.
Basic metrics
Player height: 90-96 uu
Player width:
Jump height: 48 uu
Double-jump height: 88 uu
UnrealScript is object-oriented scripting language that is an integral part of Unreal Engine.
Resources
UnrealScript Reference on UDN beta
UnrealScript reference on UDN - however for Unreal Engine...
UT3 is fast-paced next-gen first person shooter (FPS) action game with focus on online multiplayer. It doesn't concentrate on realistic simulation of weapon combat - you rather often kill and often...
August 6, 2008
This site is sleeping now because the only active editor (Virgo47) kinda took vacation from UT3 (various reasons :-)). If you want to help this site, don't hesitate and join the...
While you should be familiar with basic Windows applications, viewports are something specific to 3D modelling tools. It's important to get used to them. First thing is to realize the difference...





