Tmp

Proposed plan (Virgo47):

  • I'll finish that Getting started because I'm doing the level for it - simple & stupid, but more than a cube map. It will take some time but I will finish it :-)
  • I propose not doing any particular map for Walkthrough tutorial. I'd be more theoretical using various examples (like ICY in his gameplay for UT2004 section for instance, or Hourences did). There are parts that should be simply linked, because some sites can't be beaten (AVLD's) + some particular tutorials by Hourences are exhausting for a particular topic as well. However I'd cover gameplay and AVA topics in our own materials to some extent (especially gameplay ;-)).
  • Some How-to (should we use "how to" or "how-to" or "howto"?) pages can be created for topics covered elsewhere. It would contain only some intro paragraph, link to other resource + possible notes if appropriate. How-tos should have [[how-to-index]] page as their parent. That will populate this index automaticaly.

Propose more and/or state your opinion. :-)

Links to process

http://www.waylon-art.com/about.html
Q 1-20
Q 21-...
Handy UEd tips
Have Questions? Look here first - UT3Ed FAQ
Preparing your map for publishing and distribution
http://phalanx.planetunreal.gamespy.com/textures.htm
how to put single music track to your level
http://www.fragonsight.com/forum/fos-wiki/6363-ut3-custom-maps-characters-cached-maps.html
http://waylon-art.com/LearningUnreal/UE3-FinalingChecklist.htm
http://ut40k.planetunreal.gamespy.com/unreal-Dateien/ut3tuts/UT3_Weapon_tutorial_1.htm
http://www.moddb.com/members/21982/ambershee/tutorials
http://www.gasduck.com/
http://www.biosleveldesign.com/placement.php
http://forums.epicgames.com/showthread.php?t=589900
http://udn.epicgames.com/Three/UT3MultiplayerMapTheory.html

[Engine.PlayerInput]
...
Bindings=(Name="NumPadSeven",Command="walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadEight",Command="fly",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadNine",Command="ghost",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFour",Command="viewmode",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadFive",Command="viewmode unlit",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadSix",Command="viewmode wireframe",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadOne",Command="stat fps",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadTwo",Command="stat scenerendering",Control=False,Shift=False,Alt=False)
Bindings=(Name="NumPadThree",Command="stat engine",Control=False,Shift=False,Alt=False)
Bindings=(Name="PageUp",Command="fov 100",Control=False,Shift=False,Alt=False)
Bindings=(Name="PageDown",Command="fov 90",Control=False,Shift=False,Alt=False)
Bindings=(Name="F1",Command="GBA_ShowScores")
Bindings=(Name="F2",Command="GBA_ShowMap")
Bindings=(Name="F3",Command="GBA_ToggleMinimap")
Bindings=(Name="F4",Command="switchteam",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="stat net")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot")
Bindings=(Name="F11",Command="showhud",Control=False,Shift=False,Alt=False)
Bindings=(Name="F12",Command="behindview",Control=False,Shift=False,Alt=False)
Bindings=(Name="Backspace",Command="suicide",Control=False,Shift=False,Alt=False)
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License